| Wild Mage |
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| Created on: July 29, 2006 Modified on: November 18, 2009 |
Body Points: (2) 1 / 1 Magic Points: 1 / 1
Wild mages are considered freaks in normal societies. Magic is considered a studied and practiced art, however, for these few gifted, or as some say cursed individuals, their powers come unpredictably and without effort or study. The spells a wild mage may cast changes regularly as different spells coalesce and others disperse in their brains. No one can explain this phenomenon and few wish accept it as anything less than a perversion of nature. There have been a few occasions when wild mages were hunted and slain by a group of “real” mages who either feared or were jealous of their unexplainable abilities. The spells a wild mage casts are predominately concerned with the four elements, water, earth, air, and fire. Wild mages can never learn magic in the normal fashion as the constant flux in their brains makes the required concentration impossible. A Wild Mage must be a character's initial Class. You cannot choose to become a Wild Mage as a 2nd (or later) profession. A character with the Wild Mage profession cannot learn the Mage or Bard professions, nor the Arcane or Bardic Academic Traditions on the Scholar profession list. In addition, Wild Mages are unable to utilize arcane magic scrolls or ballads. Wild Mages do not need to be taught their random spell slot abilities; these are considered innately developed. |