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This is a restricted race.
Sylphs are an ancient race of Fairy kin, which have been missing from
Arawyn for ages. Long ago, they where tricked into slavery to the Dark
Fairies, and have since then served them under the force of a powerful
magical pact. In their long slavery they have been forced to do
horrible things, including murder and stealing away human babies to be
raised in the land of dark fairies.
Only recently was this
dark pact destroyed and the sylphs set free. In the prime material
plane they have been forced to renounce their immortality to survive.
Most of the sylphs have now secluded themselves in hiding, but some
have decided to begin to venture into civilized areas. While once the
sylphs where a graceful and caring race, centuries of enslavement to
the dark faeries, have slightly twisted their nature, and some now seem
detached and cold.
Their physical forms are lithe and ethereal
in nature, not used to the harsh environments of the physical world.
Many see them with unearthly grace and beauty, to an almost alien
quality. As a result of their ties to magic and lack of physical
strength, Sylphs usually excel at the mystical professions, while
finding it difficult or impossible to pursue the more war-like ones. A
Sylph's personality contains both the arrogance of ages and the wonder
of a new world that is full of surprises.
Starting Professions
Acrobat, Alchemist, Bard, Healer, Mage, Thief
Penalized Professions
Warrior Monk, Berserker, Brute, Chaos Warrior, Racketeer, Torturer
Prohibited Professions
Dragoon, Psionisist, Wild Mage
Role-playing
- Sylph males are cold and despondent, having been twisted by the
horrible acts they were forced to commit. They are not inherently evil,
but there is a darkness that they solemnly covet as a remembrance of
their sins. The hearts of female Sylph have proven to heal faster, and
they are slightly more friendly and sociable than their male
counterparts.
- Sylphs are intensely curious, but typically
naïve about the workings of the civilized world. They will almost
always want to participate in any civilized activity that they see
others performing, but seldom possess a true understanding of the
purpose or method of such activities.
Costuming and Makeup
Upon renouncing their immortality, the majority of Sylphs lost their
wings, their minuscule fairy forms, and their timeless lives. Therefore
Sylph males do not have wings, yet some few females have managed to
retain theirs. All Sylphs have long pointy ears (longer than the
average elf), and glittery markings and scroll like designs on all of
their exposed skin. Males have black glittering markings, while Females
have either, Red, Blue, or Yellow. (Wings, ear tip prosthetic and
glitter markings must all be pre-approved by the director before
playing)
Starting Body
Sylphs begin with 2 body.
Racial Benefits
Begins with +3 Magic Points
Lore: Magic
Levitate
Racial Detriments
Weakness v. Necromancy
Racial Skill List
(4) Cantrip
(2) Flee
(10) Luck
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