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Sylph Print
Created on: April 27, 2008
Modified on: August 17, 2009
   

This is a restricted race.

Sylphs are an ancient race of Fairy kin, which have been missing from Arawyn for ages. Long ago, they where tricked into slavery to the Dark Fairies, and have since then served them under the force of a powerful magical pact. In their long slavery they have been forced to do horrible things, including murder and stealing away human babies to be raised in the land of dark fairies.

Only recently was this dark pact destroyed and the sylphs set free. In the prime material plane they have been forced to renounce their immortality to survive. Most of the sylphs have now secluded themselves in hiding, but some have decided to begin to venture into civilized areas. While once the sylphs where a graceful and caring race, centuries of enslavement to the dark faeries, have slightly twisted their nature, and some now seem detached and cold.

Their physical forms are lithe and ethereal in nature, not used to the harsh environments of the physical world. Many see them with unearthly grace and beauty, to an almost alien quality. As a result of their ties to magic and lack of physical strength, Sylphs usually excel at the mystical professions, while finding it difficult or impossible to pursue the more war-like ones. A Sylph's personality contains both the arrogance of ages and the wonder of a new world that is full of surprises.

Starting Professions

Acrobat, Alchemist, Bard, Healer, Mage, Thief

Penalized Professions

Warrior Monk, Berserker, Brute, Chaos Warrior, Racketeer, Torturer

Prohibited Professions

Dragoon, Psionisist, Wild Mage

Role-playing

  1. Sylph males are cold and despondent, having been twisted by the horrible acts they were forced to commit. They are not inherently evil, but there is a darkness that they solemnly covet as a remembrance of their sins.  The hearts of female Sylph have proven to heal faster, and they are slightly more friendly and sociable than their male counterparts.
  2. Sylphs are intensely curious, but typically naïve about the workings of the civilized world. They will almost always want to participate in any civilized activity that they see others performing, but seldom possess a true understanding of the purpose or method of such activities.

Costuming and Makeup

Upon renouncing their immortality, the majority of Sylphs lost their wings, their minuscule fairy forms, and their timeless lives. Therefore Sylph males do not have wings, yet some few females have managed to retain theirs. All Sylphs have long pointy ears (longer than the average elf), and glittery markings and scroll like designs on all of their exposed skin. Males have black glittering markings, while Females have either, Red, Blue, or Yellow. (Wings, ear tip prosthetic and glitter markings must all be pre-approved by the director before playing)

Starting Body

Sylphs begin with 2 body.

Racial Benefits

Begins with +3 Magic Points
Lore: Magic
Levitate

Racial Detriments

Weakness v. Necromancy

Racial Skill List

(4) Cantrip
(2) Flee
(10) Luck

 
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