| Service Points - Spending SP |
|
| Created on: June 23, 2006 Modified on: March 20, 2010 |
|
Any SP not converted to Build or Fates will accumulate on your card, and can be used at later events. Converting SP to BuildService Points may be converted to Build each month. At the end of each month, when Build is being added and your card updated, the Character Card Officer will automatically deduct the maximum amount of SP allowed and convert them to build at a ratio of 100 SP to 1 Build. The maximum Build you may earn this way is equal to the Build earned for attending that event (i.e. - 4, 4, 4, 3, 3, 3, 2, 2, 2, 1...). Note that because of this, it is extremely advantageous to earn SP during your first 10 games. You will convert more during this time, but if you do not have SP, you will miss the opportunity later! Spending SP for Fates
Sometimes, in an adventurer's life, they are lucky enough to stumble upon things of wondrous power and sometimes they simply find themselves invigorated by fate... A player can choose to use service points at the beginning of the weekend to gain a special Fate for one of their characters. You may not purchase multiples of any individual Fate per event. Fates can only be purchased at sign-in, must take place inside of Logistics and be signed off by the active MM on duty. Fate of The Beginner: Either +10 BP (Healable); or +5 of any and all Career Points types. This fate refreshes periodically. Character must be below 5th level to purchase this Fate. Fate of Lesser Protection: 1 of the following Defensive Spell Buffs: Stoneskin, Barkskin, Fluid Motion, Divine Negation, Elemental Shield, Displacement, Mind Shield, Inviolate Form, Deep Pockets, Protect Item. Automatically recast at the beginning of each period. Fate of Greater Protection: 1 of the following Valance Spells: Negation, Alchemy Shield, Mind Citadel, Obscurement. Does not refresh after being used. Fate of Insight: 1 extra use of a skill you already possess. Skill duplicated is determined at the time of purchase. (Lower List only) Fate of Wisdom: 1 use of a skill/spell you have the prerequisites for. Skills are restricted to their normal use (Periodic/Event/Continuous) and Spells may be cast as if known. (Lower List only) Fate of Fortune: Grab-bag magic item. Generally simple magic items/trinkets with 1-6 month durations. Small 5% chance of a permanent magic item. Fate of Precision: +1 Damage for the weekend. Fate of Endurance: Additional Healable Body for the weekend. 3/6 x BP Ratio. Fate of Power: +5 Career Points of choice for the weekend. Points refresh periodically. Fate of Guidance: Learn one skill without a teacher. (This is the only Fate that can be purchased anytime during the weekend. Lower List only, cannot open new lists. We reserve the right to deny any lore or lit skill.) Fate of Lesser Supply: 5 units of an Alloy-rank Smithing material, or 5 Elemental or Alchemical Essences. Fate of Moderate Supply: 5 units of an Enigmatic-rank Smithing material. Fate of Greater Supply: 5 units of Arcane-rank Smithing materials, or 2 Rare Sorcery or Ceremony Components / Lesser Weave, Divine, or Druidic Essences. Greater Essences may not be purchased with a Fate. Fate of the Treasure Hunter: Your choice of the following: 1 Silver Weapon Card, 4 Rank I Compounds, 3 Rank II Compounds, 2 Rank III Compounds or 1 Rank IV Compound.
Cost: 2000 SP |