Military Unit Catalog
- Details
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Last Updated on Thursday, 24 May 2012 10:24
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Written by Knight Realms (kradmin)
This catalog contains a list of all of the Military Units that can be levied in a settlement within the Knight Realms Land System. Each unit is defined in an information block with the following fields:
- Requirements – the buildings or other conditions that must already exist in the settlement before this unit can be trained.
- Cost – the average cost of levying the unit in gold pieces.
- Size –the number of soldiers in the unit; mounted units are assumed to have an equal number of mounts.
- Maintenance – the average monthly cost of maintaining the unit in gold pieces.
- Description – a brief description of the unit’s composition and tactical uses. The information in this field is purely illustrative and does not have any bearing on the rules that define it.
- Statistics – the Attack and Defense ratings of the unit, plus the number of upgrades (which each add one to the respective rating) that the unit can receive.
- Traits – special characteristics of the unit.
Common Units
Common units are available to all five estates and are frequently found in the armies of Kormyre in all parts of the realm.
Militia |
| Requirements |
None |
Cost |
0 |
Size |
60 |
Maintenance |
0 |
| Description |
Militia units are citizen soldiers armed with spears and shields and little else. Militia cannot be counted upon to carry a battle by themselves and are prone to routing when isolated or flanked. To be used effectively, Militia require infantry support and protected flanks. |
| Statistics |
Attack |
5 |
Upgrades |
1 |
Traits |
None |
| Defense |
7 |
Upgrades |
2 |
Light Archers |
| Requirements |
Practice Range |
Cost |
100 |
Size |
48 |
Maintenance |
30 |
| Description |
Light archers are minimally trained bowmen. They are most effective at counter-battery fire against opposing archers, but can also be used to soften infantry and cavalry units that are lightly armored. |
| Statistics |
Attack |
2 / 5 |
Upgrades |
1 |
Traits |
Vulnerable to Missiles |
| Defense |
1 |
Upgrades |
2 |
Armored Spearmen |
| Requirements |
Drill Square |
Cost |
350 |
Size |
60 |
Maintenance |
105 |
| Description |
Armored Spearmen are well equipped and trained soldiers that can form the bulwark of a good defense with their ability to hold ground and blunt cavalry charges. |
| Statistics |
Attack |
7 |
Upgrades |
1 |
Traits |
Bonus vs. Cavalry |
| Defense |
14 |
Upgrades |
|
Men at Arms |
| Requirements |
Combat School |
Cost |
550 |
Size |
48 |
Maintenance |
165 |
| Description |
Men at Arms are veteran soldiers with excellent arms and armor and the confidence to match. They can inflict heavy casualties either offensively or defensively and don’t go down easily. |
| Statistics |
Attack |
13 |
Upgrades |
1 |
Traits |
Good Morale, Stamina |
| Defense |
21 |
Upgrades |
1 |
Baron’s Estate Units
The Baron’s Estate units comprise a broad palette of combat ability, being representative of its position as the hub of all activity in Travance.
Light Crossbowmen |
| Requirements |
Practice Range |
Cost |
200 |
Size |
48 |
Maintenance |
60 |
| Description |
Light Crossbowmen are minimally trained crossbowmen. The nature of their weapons makes Light Crossbowmen most effective against armored opponents with an exposed flank or rear; because the crossbow is a direct fire weapon it is not very useful for counter-battery action. |
| Statistics |
Attack |
2 / 9 |
Upgrades |
1 |
Traits |
Effective vs. Armor; Vulnerable to Missiles |
| Defense |
1 |
Upgrades |
1 |
Light Cavalry |
| Requirements |
Riding School |
Cost |
400 |
Size |
32 |
Maintenance |
240 |
| Description |
Light Cavalry are adequately trained soldiers that ride fast mounts and wear light armor for the sake of speed on the battlefield. They are most effective at harassing archers and chasing routers, but can also be used to roll up an enemy’s exposed flank if they have good infantry support. All cavalry are very vulnerable to spears and polearms. |
| Statistics |
Attack |
9 |
Upgrades |
1 |
Traits |
None |
| Defense |
13 |
Upgrades |
1 |
Heavy Infantry |
| Requirements |
Combat School |
Cost |
500 |
Size |
48 |
Maintenance |
150 |
| Description |
Heavy Infantry are powerful and versatile melee fighters who are well trained and equipped. Although they are capable of holding defensive positions, they are most effectively used on the attack. |
| Statistics |
Attack |
16 |
Upgrades |
1 |
Traits |
Effective vs. Armor; Good Stamina |
| Defense |
16 |
Upgrades |
1 |
Alisandria Units
Alisandria’s units are slanted toward cavalry, which are expensive to keep but which can dominate the wide open fields that comprise most of the estate’s terrain.
Voulgiers |
| Requirements |
Drill Square |
Cost |
400 |
Size |
48 |
Maintenance |
120 |
| Description |
Voulgiers are heavily armored and well trained soldiers that wield a pole-axe style of polearm called the Voulge. They are very effective at holding defensive positions and are especially deadly against cavalry with their long-reach and heavy bladed weapons. |
| Statistics |
Attack |
9 |
Upgrades |
1 |
Traits |
Effective vs. Armor; Can Form Spear Wall; Very Long Reach |
| Defense |
13 |
Upgrades |
2 |
Light Cavalry |
| Requirements |
Riding School |
Cost |
400 |
Size |
32 |
Maintenance |
240 |
| Description |
Light Cavalry are adequately trained soldiers that ride fast mounts and wear light armor for the sake of speed on the battlefield. They are most effective at harassing archers and chasing routers, but can also be used to roll up an enemy’s exposed flank if they have good infantry support. All cavalry are very vulnerable to spears and polearms. |
| Statistics |
Attack |
9 |
Upgrades |
1 |
Traits |
None |
| Defense |
13 |
Upgrades |
1 |
Heavy Cavalry |
| Requirements |
Equestrian School |
Cost |
500 |
Size |
32 |
Maintenance |
300 |
| Description |
Heavy Cavalry are the lords of the battlefield as long as they have room to order and charge their mounts. They are equipped with heavy armor and lances and carry swords and maces for a substantial follow-up punch once close quarters has been gained. Still, Heavy Cavalry are most effective when well formed and charging and cannot be expected to hold the center of a battle for long. All cavalry are very vulnerable to spears and polearms. |
| Statistics |
Attack |
13 |
Upgrades |
1 |
Traits |
Good Morale, Stamina; Very Powerful Charge |
| Defense |
16 |
Upgrades |
0 |
Dreaga’mire Units
Dreaga’mire’s units are slanted toward light infantry and more capable of mounting a stiff defense than leading an attack.
Crossbowmen |
| Requirements |
Practice Range |
Cost |
300 |
Size |
48 |
Maintenance |
90 |
| Description |
Crossbowmen are adequately trained crossbowmen. The nature of their weapons makes Crossbowmen most effective against armored opponents with an exposed flank or rear; because the crossbow is a direct fire weapon it is not very useful for counter-battery action. |
| Statistics |
Attack |
6 / 9 |
Upgrades |
1 |
Traits |
Effective vs. Armor |
| Defense |
8 |
Upgrades |
1 |
Raiders |
| Requirements |
None |
Cost |
300 |
Size |
60 |
Maintenance |
90 |
| Description |
Raiders are light infantry fighters that are best used on the attack. They are highly mobile and particularly effective against heavy infantry with their plate and mail piercing axes. |
| Statistics |
Attack |
9 |
Upgrades |
1 |
Traits |
Effective vs. Armor; Good Stamina |
| Defense |
9 |
Upgrades |
2 |
Halberdiers |
| Requirements |
Drill Square |
Cost |
350 |
Size |
48 |
Maintenance |
105 |
| Description |
Halberdiers are well armored and adequately trained soldiers that are very effective at holding defensive positions and are especially deadly against cavalry with their long-reach and heavy bladed halberds. |
| Statistics |
Attack |
9 |
Upgrades |
1 |
Traits |
Effective vs. Armor; Good Morale, Stamina; Can Form Spear Wall; Very Long Reach |
| Defense |
12 |
Upgrades |
1 |
Kaladonia Units
Kaladonia’s units are all archers and skirmishers best suited to hit and run tactics. The forests of the estate, while not ideal terrain for battle archery, offer protection from cavalry – the most dangerous enemy for archers.
Light Skirmishers |
| Requirements |
Practice Range |
Cost |
100 |
Size |
48 |
Maintenance |
30 |
| Description |
Light Skirmishers are equipped with a small quiver of javelins and little else. They rely on mobility to deliver harassing attacks that slow an enemy down and leave him vulnerable to counter maneuvers. |
| Statistics |
Attack |
2 / 6 |
Upgrades |
1 |
Traits |
Effective vs. Armor; Vulnerable to Missiles |
| Defense |
1 |
Upgrades |
0 |
Longbowmen |
| Requirements |
Practice Range |
Cost |
250 |
Size |
48 |
Maintenance |
75 |
| Description |
Longbowmen are well trained archers that are masters of counter-battery fire but are also effective against heavily armored opponents. They are trained to deploy stakes to form a light palisade in front of their position, which shields them from a direct cavalry charge. |
| Statistics |
Attack |
9 / 8 |
Upgrades |
1 |
Traits |
Effective vs. Armor; Can Use Sharpened Stakes; Long Range Missiles |
| Defense |
5 |
Upgrades |
2 |
Marksmen |
| Requirements |
Marksman School |
Cost |
450 |
Size |
26 |
Maintenance |
135 |
| Description |
Marksmen are master archers capable of excellent mobility and concealment. They are very lightly armored, as their tactics require, but carry excellent melee weapons, such as longswords, that make them capable of repelling an infantry attack that makes its way to them. |
| Statistics |
Attack |
16 / 13 |
Upgrades |
1 |
Traits |
Effective vs. Armor; Vulnerable to Missiles; Long Range Missiles; Can Hide in Woods; Good Morale; Very Good Stamina |
| Defense |
9 |
Upgrades |
0 |
Pendarvin Units
Pendarvin’s units are stout and powerful, equally at home defending or delivering a fierce attack.
Heavy Crossbowmen |
| Requirements |
Marksman School |
Cost |
400 |
Size |
48 |
Maintenance |
120 |
| Description |
Heavy Crossbowmen are well armored and trained and wield a powerful crossbow that can pierce the toughest of armor at long ranges. Although they are not the ideal unit to use to secure a position against assault, they are the most capable of any missile unit at doing so and can withstand quite a potent attack for at least a short duration. |
| Statistics |
Attack |
6 / 12 |
Upgrades |
1 |
Traits |
Effective vs. Armor; Long Range Missiles |
| Defense |
14 |
Upgrades |
1 |
Berserkers |
| Requirements |
Combat School |
Cost |
350 |
Size |
48 |
Maintenance |
105 |
| Description |
Berserkers are the most lethal killers on the battlefield and are surprisingly resilient despite the risks they take to exterminate their enemies. They cannot be relied upon to hold a defensive position because of their zeal to join battle and commence murdering, but they are obviously the very best kind of assault force. |
| Statistics |
Attack |
21 |
Upgrades |
1 |
Traits |
Effective vs. Armor; Good Morale, Stamina |
| Defense |
13 |
Upgrades |
1 |
Heavy Skirmishers |
| Requirements |
Practice Range |
Cost |
400 |
Size |
48 |
Maintenance |
120 |
| Description |
Heavy Skirmishers are lightly armored but versatile and tenacious troops. They are armed with heavy javelins that are more than a match for any armor and also carry excellent melee weapons as a backup. They are most effectively used to flank an enemy’s infantry force, upon which they can deliver a vicious attack, but care must be taken not to leave them exposed to enemy missile fire or cavalry charges – both common hazards to maneuvering around an enemy’s center of battle. |
| Statistics |
Attack |
12 / 13 |
Upgrades |
1 |
Traits |
Effective vs. Armor; Good Morale; Very Good Stamina |
| Defense |
8 |
Upgrades |
2 |