- Policies & Statements ( 7 Articles )
- Staff & Contact Info. ( 3 Articles )
- The Basics ( 10 Articles )
- Logistics ( 4 Articles )
- Races ( 25 Articles )
- Professions ( 34 Articles )
- Skills ( 3 Articles )
- Mages & Wild Magic ( 11 Articles )
- Deities, Clergy, & Prayers ( 21 Articles )
- Druids & Druid Spells ( 5 Articles )
- Alchemy, Herbals, & Poisons ( 4 Articles )
- Rogues, Traps, & Tracking ( 3 Articles )
- Diseases, Insanity, & Curses ( 3 Articles )
- Language, Trades, & Books ( 3 Articles )
- Minions & Specific Class Suppliments ( 8 Articles )
- Higher Lists ( 22 Articles )
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This category covers the policies that govern being a member at Knight Realms, and also any official statements made by the staff of the game regarding a particular subject of note. |
Information on how to contact Knight Realms (including a mailing address for checks), and a brief bio of current and past staff members.
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The basic information that is the core to all Knight Realms rules. |
Information about the operation of the game itself, from updating your character's card to running a feast. |
Information regarding the races that inhabit the world of Arawyn, that are playable as a Player Character. |
Information about the various basic professions you can choose to follow in your adventuring career. |
Descriptions of all of the skills at Knight Realms, including rules pertaining to their use overall. |
Concerning the Arcane arts, the Mage's Guild, and those who cannot control their own magical abilities. |
| Deities, Clergy, & Prayers |
Concerning those who worship the divine, and the favors granted to them. |
Concerning those who commune with the world of Arawyn, and the powers it grants them. |
| Alchemy, Herbals, & Poisons |
Concerning those who mix potions, salves, and other concoctions, and the effects of the compounds they create. |
| Rogues, Traps, & Tracking |
Concerning those who work in a less than scrupulous fashion, and attempting to find them after they are done. |
| Diseases, Insanity, & Curses |
Concerning the things that can go wrong with someone, other than bodily harm. |
| Language, Trades, & Books |
Concerning the spoken and written languages of the world of Arawyn, and the life's work of those who live there. |
| Minions & Specific Class Suppliments |
Information pertaining to a single class, that is not covered under any of the above categories, as well as on summoned, hired, or other PC-controlled NPCs. |
Information about advanced professions, which may only be obtained through excellent Role-Playing and earned In-Game. |
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