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Master Warrior (Depreciated)

This List has been deprecated and is only listed for reference.  Please see the Rulebook for the updated version.

Introduction:

A Master Warrior is an expert in melee combat – both standing toe-to-toe with an opponent, and getting there to engage them.  Some will specialize in a few weapons, some will master many, but all are to be feared and respected on the front line of any battle.

Prerequisites:

  • Weapon Proficiency +2 or Strength +2
  • 7th Level

Skills:

Battle Mastery: Edged

Build: 3
Maximum: N/A
Pre-Req.: None
Usage: Continuous

This skill is as per the main rulebook.

Battle Mastery: Blunt

Build: 3
Maximum: N/A
Pre-Req.: None
Usage: Continuous

This skill is as per the main rulebook.

Battle Mastery: Shafted

Build: 3
Maximum: N/A
Pre-Req.: None
Usage: Continuous

This skill is as per the main rulebook.

Battle Mastery: Shield

Build: 2
Maximum: N/A
Pre-Req.: None
Usage: Continuous

This skill is as per the main rulebook.

Master Proficiency I

Build: 4
Maximum: N/A
Pre-Req.: Weapon Proficiency +3 or Strength +2
Usage: Continuous

Allows the warrior to swing +1 damage with all weapons that they know how to use. This skill-induced augmentation will apply regardless of what hand is used while fighting with the weapon.

Master Proficiency II

Build: 8
Maximum: N/A
Pre-Req.: Master Proficiency I
Usage: Continuous

Allows the warrior to swing an additional +1 damage (over Master Proficiency I) with all weapons that they know how to use. This skill-induced augmentation will apply regardless of what hand is used while fighting with the weapon.

Master Proficiency III

Build: 6
Maximum: N/A
Pre-Req.: Master Proficiency II
Usage: Continuous

Allows the warrior use any melee periodic weapon-based skills they have with any melee weapon they know how to use, regardless of what hand is wielding the weapon. The ability conferred by this skill allows the use of weapons that are normally prohibited for specific tag skills (for example, a character with Master Proficiency III can use the Waylay skill with a Two Handed Edged weapon, contrary to the description of the Waylay skill). This skill does not allow the warrior to use tagged combat skills with ranged weapons. Note: This skill does NOT allow you to transfer Weapon Profs (a Continuous Skill) between weapons or hands, only periodic skills.

Florentine Master

Build: 4
Maximum: N/A
Pre-Req.: Florentine
Usage: Continuous

This skill is as per the main rulebook.

Deflect

Build: 7
Maximum: 5 Purchases
Pre-Req.: Weapon Proficiency +3 or Strength +2
Usage: Periodic

This skill is as per the main rulebook.

Spell Grounding

Build: 5
Maximum: 5 Purchases
Pre-Req.: Deflect
Usage: Periodic

This skill will allow a warrior to redirect and harmlessly ground a spell, ballad, prayer, or druid spell with his weapon or shield, thus ignoring it. However the energy of the spell will knock the warrior’s sword or shield out of his hands. The warrior may not pick up the dropped item until 5 seconds have passed.  You must have a weapon or shield in your hand for this skill to work.  Any effect used that prevents the warrior from dropping their weapon (Alchemy, Disarm/Retain, etc.) will prevent this skill from working – the weapon must be let go of to safely ground the energy.  This skill only works against an effect that targets them directly, and not a radius effect.

Armor Efficiency

Build: 6
Maximum: N/A
Pre-Req.: None
Usage: Continuous

This skill is as per the main rulebook.

Bypass Armor

Build: 2
Maximum: 3 Purchases
Pre-Req.: Armor Efficiency
Usage: Periodic

By studying an opponent during battle for 20 seconds, the character learns how his opponent’s armor operates, and where the weak points are.  This allows them to call Body damage against that one opponent only for the remainder of the battle.  During the time they are studying their opponent, the character may do nothing but defend them self in combat.

Blind Fighting

Build: 4
Maximum: N/A
Pre-Req.: None
Usage: Continuous

This skill is as per the main rulebook.

Cripple

Build: 8
Maximum: 3 Purchases
Pre-Req.: Critical Attack or Break Limb
Usage: Periodic

This weapon attack will break both of the targets legs and inflict 30 damage of whatever variety the attack would normally be (i.e. silver, magic, etc.). A single defensive skill is sufficient to resist the effects of this entire attack.

Sever Limb

Build: 6
Maximum: 5 Purchases
Pre-Req.: Weapon Proficiency +3 or Strength +2
Usage: Periodic

This skill is as per the main rulebook.

Slay

Build: 10
Maximum: 3 Purchases
Pre-Req.: Weapon Proficiency +3 or Strength +2
Usage: Periodic

This skill is the second most powerful weapon attack in the game. A character that is hit by this skill drops to the beginning of the critical stage of their death count.  This skill does a maximum of four hundred points of damage.  A Slay cannot be countered with the skill Parry. This skill is hand specific.

Master Warrior Teacher

Build: 1
Maximum: N/A
Pre-Req.: 40 Build from this list in at least 4 different skills
Usage: Continuous

This skill allows you to teach this list. A Master List Teacher can only teach (open for another PC) the actual advanced list itself once every six months. A PC teacher must be approved by the Director & Atmosphere Officer before they can learn this skill.

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