(OOG: This is a player driven post to help coordinate players for Lucien, since the navy has a bunch of boats, but we’ll have better odds of success if we have PC’s on the ship. Just respond to this post and say what you wanna do. PC’s can volunteer to be acting captains for this mission, or declare their intent to board, or other jobs. (Obviously you can’t captain a ship that has a captain already. Also non-naval ships belong to PC’s so if you want to sail on that you have to check with the player first.) I can add you to the below plan, and then if you are filling out the form, simply say you are helping the Navy. The form and the official info can be found at the following link:
Do you wanna help fight a portion of Dread Iron Fleet? Wanna throw yourself at hordes of undead, demons and other manner of evil creatures trying to steal the greatest magical secrets in the world? To liberate one of the fallen islands and save its people from joining the hordes of undead?
Is the only thing stopping you the fact that you don’t have a boat to do it on?
Well, you are in luck. Because here I am, Jackdaw, Admiral of the Kormyrian navy, who just sailed a bunch of ships to Sevenlore that are in need of Travacians to captain/crew them. Below is the current battle plan, simply declare where you’d like to help, and you’ll be added in. Even if you are reading this right now, and know that the battle happened several days ago!
(Please note, that agreeing to this means you will be instantly teleported to join the fight, you may also find yourself teleported back in time a week. Try not to think too much about it.)
Battle of the Citrine Isles
Strategy for the Kormyrian Navy, and allies
Rear Admiral Jackdaw - acting in Command
Django (Commodore Fleet of Odysseys)
Ser Kestrel (Acting Commodore Fleet of Storms)
Six of the Seven islands that comprise the Islands of Sevenlore are under siege by the Dread Iron Fleet of Evernight under the command of Admiral Shadowdale.
One of the captured islands - The Citrine Isle is tied to the representatives of Sevenlore who have sought aid from Travance, and is also of particular interest to the Princes of Obsidia. They have secured a flotilla of the Dread Iron Fleet, and placed a poltergeist named Elliot Thorne in command. While several heroes of Travance are going ashore to free the island and secure it for Sevenlore, a naval action is required to capture or sink any ships in Throne’s flotilla to ensure the island remains free.
Naval Battle Groups:
Battle Group Housesitter - Comprised of heavy exploration ships from the Fleet of Odysseys, and experimental ships from the Fleet of Secrets, their role will be to secure the primary port and hold it against any hostile incursions, as well as provide support to the fleets that will be in heavy combat.
KS Theseus (Command ship for Fleet of Secrets/Research Ship of Dubious make)
Jackdaw (Captain) Zehel (acting Captain)
KS Widow (Galleon, Fleet of Odysseys)
KS Prodigy (Galleon, Fleet of Odysseys)
KS Ironscale (Fleet of Secrets)
Non -naval members:
SS Winged Victory
Mina (Acting Captain)
Battle Group Obsidian Bane - Comprised of a mix of fast ships, heavy galleons and attack ships. Their role is to be a problem for the Obsidian Flotilla
KS Saguaro (Fleet of Flowers)
Axiana Lockmore (Captain)
Druid Support -
KS Mystic (Galleon, Fleet of Odysseys)
Minai (Acting Captain)
KS King's Spear (Fleet of Flowers)
KS Siren’s Song (Fleet of Storms)
Non -naval members:
SS Three of Rods
Carlos Magellan (Captain)
Battle Group Giant Slayer - Comprised of heavy ships built for battle. Their role is to harass the Commodore’s flagship, and to deny the Filthy Fortune any support or aid from the rest of the Flotilla
KS Leviathan (Heavy Man o'War)
KS Quillestra (Fleet of Secrets)
Non - naval members
SS Tupperback (Galleon)
Boarding Party -
Lord General Magnus
Ser Kestrel (Acting Captain)
Boarding Party -
Battle Group Midnight - Comprised of war ships from the Fleet of Storms, and experimental ships from the Fleet of Secrets, their role is to range far, and capture or sink any Dread Iron ships they find.
KS Gryphons Wing (Fleet of Storms)
KS Primrose (Fleet of Flowers)
KS Mephit’s Breath (Fleet of Storms)
KS Azure Typhon (Fleet of Secrets)
Battle Group Dawn - Comprised of heavy exploration galleons from the Fleet of Odysseys and fast ships from the Fleet of Flowers, their role is to act in reserve, and support, providing fast aid and supplies to any ships in need of help.
KS Watchman (Galleon, Fleet of Odysseys)
KS Arbitrator (Galleon, Fleet of Odysseys)
KS Red Lotus (Fleet of Flowers)
KS Foxglove (Fleet of Flowers)
KS Blue Aster (Fleet of Flowers)
Battle Group Dusk - Comprised primarily of war ships from the Fleet of Storms, and fast ships from the Fleet of Flowers, their role is to range far, and capture or sink any Dread Iron ships they find.
KS Wyvern’s Tail (Fleet of Storms)
KS Hammer Orchid (Fleet of Flowers)
KS Gold Iris (Fleet of Flowers)
KS Gorgon’s Rage (Fleet of Storms)
KS Giant’s Fist (Fleet of Storms)
Non - naval allied ships - (Ships acting independently of this plan)
Vestige of the Sea
The Sea Strand
The Fractal’s Array
The Isle’s Grace
The Temporal Chain
Opposing Force information:
The Filthy Fortune
Commodore Elliot Thorne (Commanding)
The Cold Iron Fang
The Lost Hope
The Sea Razor
The Master of Dread
The Sanguine Fortune
The Drowned Maiden
Friday - Saturday -
Battle Group Housesitter will maintain a defensive position at the primary port while Travancians ashore deal with any agents of Obsidia on land.
Battle Group Obsidian Bane will engage the Sea’s Razor in an attempt to draw them away from the main port, and potentially sink or capture them.
Battle Group Giant Slayer will engage the Cold Iron Fang, the Lost Hope, including boarding actions. If the Filthy Fortune appears, Giant Slayer will engage, and prevent it from regrouping with allied ships.
Battle Group Midnight will head east, Battle Group Dusk will head south, each searching for Dread Iron Ships to engage.
Battle Group Dawn will hold in reserve and move in as needed.
Saturday Evening -
Reports will be sent to all ships that an arcanum deck sun card was recovered from the Filthy Fortune. Day time engagements should have a significant advantage.
It is believed the Filthy Fortune will make land. Requests to Giant Slayer and Housesitter to blockade the ship in port, and prevent any Dread Iron ships from rendering aid while Commodore Elliot Thorne is dealt with.
A force on land including Jackdaw, Ser Kestrel, Damian, Balana (a grove spirit operating Caelvin) Kleiden, and others will seize the Filthy Fortune, and put to the sword any aboard.
Post Sunday to Present -
With no sun card, ships are encouraged to conduct attacks during the day, and defensive operations after sunset.