Knight Realms is a Live Action Role-Playing Game (also known as a "LARP") that involves both action (live mock combat, using padded "boffer" weapons) and atmosphere (acting focusing on drama, personal interactions, and other social activity). We are based at our own land in Sparta, New Jersey, with a player base that extends into the New York and Pennsylvania areas, and around the world.
Balfurous surveys the pieces on his living chessboard, wondering what his “opponents” next move is. Xualla underestimated the power of these mortals, and as a result his body lies in permanent ash. Balfurous seemed intent on not sharing a similar fate. No piece on this board is insignificant, and he will win this game if he must sacrifice everything, down to the last pawn.
Torin Escale-Darkwood stands in front of a group of frightened and confused wild mages. He waves a hand in the air as a cool breeze washes over the masses. Their fear freezes before this display of powerful magic and across their face can instead be seen the glares of icy resolution. Torin speaks to them with a powerful voice, and as the speech goes on, each and every one of these newly invigorated individuals seem to rally behind his words. With a shouted command, Torin begins leading these men and women through the chaotic wastes, his sights set on the east...
A safe distance away, from the wood line, Torin's wife watches and moves, while her animal companions keep a tight perimeter around her. She will not allow this to happen again.
* * * * *
Admiring the rusted, broken scythe blade and shattered wood resting before him, Horuss fell deep into his thoughts within the confines of the Black Dragon, Telligrim's, tower. Drifting between the death of Bellock and the thought of facing against Baalfurous, the dragon's champion leaned back with a sigh of displeasure as he turned his gaze to the sky where the moon would have been.
With the information gleamed from his contacts in Evernight, Horuss leaves for Travance with a small contingent of his elite. He knows what must be done and what lies ahead. He only wished that he could accomplish the re-forging on his own but alas he must make use of these unlikely allies. He ponders this desisicon, and whether or not this is the time that his luck will finally run dry. Regardless, he knows that he has no choice and so he draws a dark portal into the air before him.
* * * * *
Gholug the Scourge of the North, scans over his tribe of monstrous creatures. Through strength of arms he has enslaved wild ogres, tribal orcs, and shamanistic goblins to his band of hardened raiders. This world, savaged by the abyssal creatures has left his band of raiders well fed and equipped. A hunger for more, has left him looking south of New Gaaldron. It is the land of humans, and they all know that in the land of humans are always hidden the best of treasures…
Knight Realms is the main menu for information. Here you can find details for New Players, more about the staff, and the logistical workings of Knight Realms. We give you the rundown on the organization from what it is to how to be a part of it, and everything you need for your first event. If you are a visitor to this site, this section will tell you what we are all about. Parents or guardians of Knight Realms youth members can find information in here as well.
Game Play is more about the game, and what goes into playing it - Role-Playing (Acting), Props (Weapons and Armor), and other useful information about what makes the game so much fun. The Rulebook (also in the upper right hand corner) is always available for information about how the game itself is played.
Community is where you can find the Photo Gallery, filled with event photos, movies, fan art and more. You can also access the official Forums where the Knight Realms community discusses a myriad of important and fun topics. In the Forums new members can ask questions and generic announcements are made here as well.
In-Game is where you can study up on the world of Arawyn, the fictional realm which serves as the back-drop for the adventure and drama of Knight Realms. The Baron's Manor contains the laws and structure of the Barony in which the game is set, while The Baronial Library is an archive of knowledge about the world of Arawyn - with the last of your guttering candle flame, delve into the laws, maps, people, and cultures, which color it all.
Resources contains downloads, the feedback form, as well as links to websites of interest to the Knight Realms community.
Finally, be sure to look around and have fun! Enjoy your stay!
Knight Realms welcomes and supports the development and enjoyment of fan sites and fan-related interaction pertaining to Knight Realms. If you are interested in having us link to you, please visit the Web Links page and submit a description of the fan site, the name of the owner of the fan site with all contact information, and the website address. Please note that only content that is delivered through the official Knight Realms website (www.knightrealms.com) or at official Knight Realms events has impact on the events and the events world. All content generated by fan sites or any other medium is for entertainment purposes only and - unless specifically approved by the Director, James Kimball - has no bearing on the continuity of Knight Realms storylines, setting, rules and organization.