Knight Realms is a Live Action Role-Playing Game (also known as a "LARP") that involves both action (live mock combat, using padded "boffer" weapons) and atmosphere (acting focusing on drama, personal interactions, and other social activity). We are based at our own land in Sparta, New Jersey, with a player base that extends into the New York and Pennsylvania areas, and around the world.
The Deepholme seemed surreal to some. Activity buzzed with everyday life, as if nothing had ever changed. To some, the realization lingered hidden in the back of their mind; it did change. Everyone was ordered to act as if life has always been this way, and so all obeyed. It was not a bad life for the Ilythiiri elves, especially if you were a male, whom now shared an equal standing in their society, including the privilege of having a male Prime’Arc. Three weeks ago, the last of the old dark elf houses fell into ruin. Those who did not surrender or die, fled to the caves closer to the surface.
For Prime’Arc Don’Kallard, life was good in the Deepholme, by his standards and his measure. He had want for almost nothing, and lacked but for one thing, his son. He took great relief that the Demon Balfurous did not linger as much as he had feared. On occasion the demon would cause a minor problem related to destruction or death, but primarily it would wander, deeper and deeper, and on more frequent occasions it was not spotted for many cycles. The Prime’Arc who fancied himself a master of behavior, knew that it was not wandering; it was searching.
* * * * *
While searching the depths of the Deepholme, Balfurous happend upon a Nagarep. The society of Morlens within, although powerful in their own habitat, found that they are no challenge for an Abyssal Lord. A brief and bloody battle ensued, and Balfurous eventually disengaged after subjugating many of them with his mark. Pleased by his latest crop, he gave them their commands and then continued his search…
* * * * *
The long ago Sultan, Pasha Pelledour awoke in the bed of his traveling wagon, covered in sweat and shaking from the shock of it all, another prophetic dream, or perhaps only a nightmare. His caravan was halfway through the rift and would be arriving in Travance in many days. His dream was about the meeting they were to have with the Church of Visagalis, it was shrouded with violence and blood and so he did not understand. Joshua X insisted that this meeting was paramount to their plans, and after this dream, Pasha Pelledour realized just how much faith he had put into the strangers words. Sometimes his dreams where not literal, sometimes they were figurative, sometimes they were merely suggestive, and sometimes they were wrong. There was no turning back in Pasha Pelledour’s mind. They had come this far and they would see this through, for there was still much to be done.
Knight Realms is the main menu for information. Here you can find details for New Players, more about the staff, and the logistical workings of Knight Realms. We give you the rundown on the organization from what it is to how to be a part of it, and everything you need for your first event. If you are a visitor to this site, this section will tell you what we are all about. Parents or guardians of Knight Realms youth members can find information in here as well.
Game Play is more about the game, and what goes into playing it - Role-Playing (Acting), Props (Weapons and Armor), and other useful information about what makes the game so much fun. The Rulebook (also in the upper right hand corner) is always available for information about how the game itself is played.
Community is where you can find the Photo Gallery, filled with event photos, movies, fan art and more. You can also access the official Forums where the Knight Realms community discusses a myriad of important and fun topics. In the Forums new members can ask questions and generic announcements are made here as well.
In-Game is where you can study up on the world of Arawyn, the fictional realm which serves as the back-drop for the adventure and drama of Knight Realms. The Baron's Manor contains the laws and structure of the Barony in which the game is set, while The Baronial Library is an archive of knowledge about the world of Arawyn - with the last of your guttering candle flame, delve into the laws, maps, people, and cultures, which color it all.
Resources contains downloads, the feedback form, as well as links to websites of interest to the Knight Realms community.
Finally, be sure to look around and have fun! Enjoy your stay!
Knight Realms welcomes and supports the development and enjoyment of fan sites and fan-related interaction pertaining to Knight Realms. If you are interested in having us link to you, please visit the Web Links page and submit a description of the fan site, the name of the owner of the fan site with all contact information, and the website address. Please note that only content that is delivered through the official Knight Realms website (www.knightrealms.com) or at official Knight Realms events has impact on the events and the events world. All content generated by fan sites or any other medium is for entertainment purposes only and - unless specifically approved by the Director, James Kimball - has no bearing on the continuity of Knight Realms storylines, setting, rules and organization.