Knight Realms is a Live Action Role-Playing Game (also known as a "LARP") that involves both action (live mock combat, using padded "boffer" weapons) and atmosphere (acting focusing on drama, personal interactions, and other social activity). We are based at our own land in Sparta, New Jersey, with a player base that extends into the New York and Pennsylvania areas, and around the world.
A score of brave adventurers journeyed to the Hero’s Graveyard intent of finding another means to destroy Balfurous. What they found instead was a baffling encounter with a mysterious time traveler and his companion who appeared to be Verrill Lebastion from an alternate and future time line. Whisked away, they ended up in a place and time unknown; a dark and silent study filled with tomes and furniture covered in thick cobwebs. The time traveler had an odd twitch in his eye, and seemed to teeter on the brink of sanity, constantly concerned about being followed or hunted. When the encounter was over it was clear that help was coming. What wasn’t clear was when…
* * * * *
Deep in the underground, Balfurous clutches the two pieces of Tenobrosam close to his chest and becomes motionless; deep in contemplation. All manor of demonic minions slowly retreat from the Demon Lord’s presence, terrified they will draw his eye to them. It becomes so silent that only the nasty tiny creatures of the earth could be heard, skittering and slithering through the mud. All else becomes still.
His Mauvais were defeated; some sort of fail-safe protection on Tenebrosam sent out a wave of magic enabling the nuisances of Travance to act as a bane against his creations. While angered by their downfall, they were but mere tools to an end. He will never be able to perform that particularly useful ritual again. However their destruction, while unfortunate is ultimately inconsequential. His goal is at hand. Long ago Xualla had told him of what lay in the deepest darkest recesses of prime material plane, and now that power would soon bend to his will and fulfill their dream, at long last.
In a moment so infamous that fate would never deny its day, The Demon Lord slams the two pieces of Tenobrasm together. A blinding flash so bright that for but only a second, every single crack and crevasse in the underground world was filled with light. What followed in its dimming was the sound of crystal chimes, loud and otherworldly. Tenobrosam is now a whole, a transparent white crystal shard.
Balfurous once again ceases to move while clutching the gem. A heavy frost begins to coat the cavern, an ice so thick that none would possibly pass. He stands still in the cold, and contemplates his next move. There is no need to rush now that he has the key. He will play out his goals and the many possibilities in his head before proceeding. He will not rush in, but rather when he opens the gate, he will be refreshed, and more importantly he will be prepared.
* * * * *
Moments after Tenebrosam is restored a mysterious form stirs in the deepest darkest caverns below. It is ancient, powerful, and most thankfully, it is not quite awake…
Knight Realms is the main menu for information. Here you can find details for New Players, more about the staff, and the logistical workings of Knight Realms. We give you the rundown on the organization from what it is to how to be a part of it, and everything you need for your first event. If you are a visitor to this site, this section will tell you what we are all about. Parents or guardians of Knight Realms youth members can find information in here as well.
Game Play is more about the game, and what goes into playing it - Role-Playing (Acting), Props (Weapons and Armor), and other useful information about what makes the game so much fun. The Rulebook (also in the upper right hand corner) is always available for information about how the game itself is played.
Community is where you can find the Photo Gallery, filled with event photos, movies, fan art and more. You can also access the official Forums where the Knight Realms community discusses a myriad of important and fun topics. In the Forums new members can ask questions and generic announcements are made here as well.
In-Game is where you can study up on the world of Arawyn, the fictional realm which serves as the back-drop for the adventure and drama of Knight Realms. The Baron's Manor contains the laws and structure of the Barony in which the game is set, while The Baronial Library is an archive of knowledge about the world of Arawyn - with the last of your guttering candle flame, delve into the laws, maps, people, and cultures, which color it all.
Resources contains downloads, the feedback form, as well as links to websites of interest to the Knight Realms community.
Finally, be sure to look around and have fun! Enjoy your stay!
Knight Realms welcomes and supports the development and enjoyment of fan sites and fan-related interaction pertaining to Knight Realms. If you are interested in having us link to you, please visit the Web Links page and submit a description of the fan site, the name of the owner of the fan site with all contact information, and the website address. Please note that only content that is delivered through the official Knight Realms website (www.knightrealms.com) or at official Knight Realms events has impact on the events and the events world. All content generated by fan sites or any other medium is for entertainment purposes only and - unless specifically approved by the Director, James Kimball - has no bearing on the continuity of Knight Realms storylines, setting, rules and organization.