Knight Realms is a Live Action Role-Playing Game (also known as a "LARP") that involves both action (live mock combat, using padded "boffer" weapons) and atmosphere (acting focusing on drama, personal interactions, and other social activity). We are based at our own land in Sparta, New Jersey, with a player base that extends into the New York and Pennsylvania areas, and around the world.
Balfurous lumbers about in the middle of the Nagarep, his band of possessed Ilythiiri Elves covered in the blood of Morlan women and children. With a fling of his massive arm, Balfurous discards the remains of a Morlan child; the pain and torment of those he released will feed him for months. “Dysmier…” He grumbles “I feel it, close. The other half of the key is still lost to us, but there is hope. Before I released them, the Morlords were sure of one thing. Travance has no idea what we are looking for.”
* * * * *
In the town of Altrion across the Riftgate, a young boy played at the top of an enormous bell tower that sat atop the highest hill. From up there he could see so much and so he spent most of his days watching people come and go. Today he saw the hundreds of tents in the far corner of town, dropping one by one. The massive encampment that had been there for months now seemed to be readying itself to move. Earlier this morning he heard his father talking to his mother, “The New Dawn is moving north. Finally we’ll be able to move in the streets and not touch shoulders at every step. With the strain this has put on our resources it’s a miracle we still have food and water, I worry about the oncoming winter...”
The RiftHorn blew loud; it always did when a caravan was entering or exiting the Rift. The boy turned his gaze upon the RiftGate’s mouth. First exited a single wagon, and another, and then another. Three was the standard size of a caravan, four or five if it was a large group. He watched in amazement as the caravan continued far past that, eight, nine, and ten. Each wagon was overcrowded and scores of men or perhaps women dressed in hooded robes walked casually beside the wagons that they apparently could not fit in; fifteen, sixteen, seventeen. After about ten more minutes, the boy stopped counting and simply stared at amazement; never before seeing so large a group come through at one time.
Who are they? Where are they going? After a while he noticed that they passed strait through town and joined the already large encampment that was packing. This little boy had never seen so many people gathered in one spot before; combined they must have been ten times the normal population of the boys town, perhaps more than that. Where could a group of such a size possibly go? Who could possibly accommodate them? Where could they settle? The boy’s thoughts were stuck on those questions and many more, and as the night came, so did this camp of unbelievable size finally move. Their combined footfalls caused a gentle and disturbing tremor upon the earth, such that the bell next to the boy almost rung itself. When the trembles ended, all he saw were a thousand tiny lights flickering in the distance, seeming like a sea of flame or fiery snake, slithering away into the distance. Before the boy went home for the night his mind lingered on one last though; no doubt wherever this camp went, the demons left in the world would buckle to their dominance and fall before them to beg for mercy. With a group so large, no sane creature with half a mind wouldn’t…
* * * * *
The Morlords gathered their scattered people together as best as possible. Some wished to stay in caves near the surface, others wanted to seek out other Wargas to join, still others wanted to stay and fight back. One Morlord stood up high on an outcropping and shouted out to the crowed with his mind. “Our families are dead, our Nagarep overrun, and Balfurous has access to the Morbethara Door. Let him open it! Let him go through and when he has passed let us shut it behind him, to be locked away!”
From the crowed, a sea of thoughts went quiet. A young Morlan woman was the first one to pick up a jagged stone and throw it at the Morlord; and then an older Morlan warrior, and then next a giant Morlord with a scar across his eye. Eventually the number of stones increased, pummeling the Morlord who dared project a thought of the Door here, unprotected. Stone after bloody stone bounced off the offender’s body, until finally, the Morlans descended upon it, and devoured it. The bones of this Morlord were collected, for later they would be made into tools and weapons… It was their way.
Knight Realms is the main menu for information. Here you can find details for New Players, more about the staff, and the logistical workings of Knight Realms. We give you the rundown on the organization from what it is to how to be a part of it, and everything you need for your first event. If you are a visitor to this site, this section will tell you what we are all about. Parents or guardians of Knight Realms youth members can find information in here as well.
Game Play is more about the game, and what goes into playing it - Role-Playing (Acting), Props (Weapons and Armor), and other useful information about what makes the game so much fun. The Rulebook (also in the upper right hand corner) is always available for information about how the game itself is played.
Community is where you can find the Photo Gallery, filled with event photos, movies, fan art and more. You can also access the official Forums where the Knight Realms community discusses a myriad of important and fun topics. In the Forums new members can ask questions and generic announcements are made here as well.
In-Game is where you can study up on the world of Arawyn, the fictional realm which serves as the back-drop for the adventure and drama of Knight Realms. The Baron's Manor contains the laws and structure of the Barony in which the game is set, while The Baronial Library is an archive of knowledge about the world of Arawyn - with the last of your guttering candle flame, delve into the laws, maps, people, and cultures, which color it all.
Resources contains downloads, the feedback form, as well as links to websites of interest to the Knight Realms community.
Finally, be sure to look around and have fun! Enjoy your stay!
Knight Realms welcomes and supports the development and enjoyment of fan sites and fan-related interaction pertaining to Knight Realms. If you are interested in having us link to you, please visit the Web Links page and submit a description of the fan site, the name of the owner of the fan site with all contact information, and the website address. Please note that only content that is delivered through the official Knight Realms website (www.knightrealms.com) or at official Knight Realms events has impact on the events and the events world. All content generated by fan sites or any other medium is for entertainment purposes only and - unless specifically approved by the Director, James Kimball - has no bearing on the continuity of Knight Realms storylines, setting, rules and organization.