A LARP for the New Jersey, New York, and Pennsylvania Tri-State Area
Who will you be?™
Knight Realms is a Live Action Role-Playing Game (also known as a "LARP") that involves both action (live mock combat, using padded "boffer" weapons) and atmosphere (acting focusing on drama, personal interactions, and other social activity). We are based at our own land in Sparta, New Jersey, with a player base that extends into the New York and Pennsylvania areas, and around the world.
Prologue for May 2018
Travance itself returned to its rightful spot on the world, the whole ordeal had been surreal even for the Heroes. Supposedly the gods had returned to their home plane, but whether they did or not was not an easy task to confirm. During the trip home, one of them bumped into a simple looking man in a dark brown cloak who called himself Klarington. One thing this man said seemed to echo in the thoughts of several throughout the journey. “The remnants of the previous age have finally shaken themselves free and fallen to the floor. The fourth age has fully begun, and it is a time for mortals… for heroes…” The man then sat with a few townsfolk and enjoyed a few scenes to bring home with him in his memories before departing.
Travance returned with no further incident. Several of the Heroes of Travance were eager to get on with their lives and return to some semblance of normalcy and routine. Much to everyone’s pleasure nothing earth shattering had happened in their absence. There were problems for sure, but they were very mortal problems and mortal problems was what the world really needed right now...
The Warden of Kormyre, Count Sebastian Everest, had stayed behind to protect those who could not take the journey. He was pleased to see the heroes and the land he loved so much return whole and under a banner of victory. He too was eager to see normalcy return, but he had some problems that had occurred, some very mortal problems. One of the advisors who used to advise the deceased King had placed his backing aggressively behind one of the Dukes of Kormyre. Perhaps the statement by itself it would have not been so alarming, but whispers and rumors have painted the situation very uncomfortably and soon this situation would need to be investigated.
And then there is the matter of cult now on the run. Necrophitus was in a severely weakened state, bodiless and a fraction of his former self. The Cult of the Arcane Sons however were still very tangible and real and the Count suggests that the Heroes of Travance work quickly to deliver a killing blow to any hopes of a re-birth for this vile spirit. Quickly the scholars and spies of Travance worked to unearth the identities and locations of several chapters of this cult as the Count ordered that the Gates of Passage be powered up for full use…
* * * * *
It had been an interesting trip across the Rift this time. Those spider people were quite the challenge, but perseverance and his trusty arquebus won the day yet again. As the now familiar sight of Travance’s Dragon’s Claw Inn came over the horizon, the heroic adventurer paused to wipe the sweat from his brow. Returning his beloved expedition hat to his head, he resumed his march into the Proper. Speaking to no one in particular he announced loudly to the world, “Hello again Travance! I, Reginald T. Scuttlefisk have returned! I hope you’re ready for a smashing good adventure!”
Main Menu is where you can find details for New Players, more about the staff, and the logistical workings of Knight Realms. We give you the rundown on the organization from what it is to how to be a part of it, and everything you need for your first event. If you are a visitor to this site, this section will tell you what we are all about. Parents or guardians of Knight Realms youth members can find information in here as well.
Events tells you the When, Where, and How of the actual game events, be they the monthly weekend long sessions or the special In-Game and Out of Game functions.
Game Play is more about the game, and what goes into playing it - Role-Playing (Acting), Props (Weapons and Armor), and other useful information about what makes the game so much fun. The Rulebook (also in the upper right hand corner) is always available for information about how the game itself is played.
Community is where you can find the Photo Gallery, filled with event photos, movies, fan art and more. You can also access the official Forums where the Knight Realms community discusses a myriad of important and fun topics. In the Forums new members can ask questions and generic announcements are made here as well.
In-Game is where you can study up on the world of Arawyn, the fictional realm which serves as the back-drop for the adventure and drama of Knight Realms. The Baron's Manor contains the laws and structure of the Barony in which the game is set, while The Baronial Library is an archive of knowledge about the world of Arawyn - with the last of your guttering candle flame, delve into the laws, maps, people, and cultures, which color it all.
Resources contains downloads, the feedback form, as well as links to websites of interest to the Knight Realms community.
Finally, be sure to look around and have fun! Enjoy your stay!