A LARP for the New Jersey, New York, and Pennsylvania Tri-State Area
Who will you be?™
Knight Realms is a Live Action Role-Playing Game (also known as a "LARP") that involves both action (live mock combat, using padded "boffer" weapons) and atmosphere (acting focusing on drama, personal interactions, and other social activity). We are based at our own land in Sparta, New Jersey, with a player base that extends into the New York and Pennsylvania areas, and around the world.
Prologue for July 2017
There is a clearing in the center of the forest, bursting with all the life and colors of summer. The wildflowers grow thick here, and the blooms bob gently in the wind.
Five figures begin emerge from the tree line. Their humanoid forms ooze and flow over the forest floor as they push themselves into the sunlight. Ten sets of eyes stare greedily at the swaying flowers, transfixed by the myriad of colors. One by one they wade into the lush grass, determined to reach the objects of their desire. In their wake, a blackness appears. Ilana turns her eyes to Zelretch and watches blankly as his skin begins to take on green shades. Cecilia reaches the wild beds first, tripping over herself in her haste. Reaching down, she cups a delicate purple Aster in her palm, seemingly mesmerized as the petals turn black. Coming up behind her, George sees Cecilia’s arms take on the purple hue. George’s legs begin to lose shape and he plummets into a clump of primroses. Streaks of yellow form and swirl over him, causing the colors of his clothes and hair to swirl into a muddy brown, which turns into midnight black as he absorbs the green from their stalks. Struggling at the back, Leliana fights to keep her form, arms outstretched and grasping. Desperate to reach the vibrant blues of the cornflowers just out of her reach. She’s the first one to dissolve, returning to the paint from which she came. Ilana is the last, holding her form longer than the others. She is sitting amongst the lady slippers as her face drips into her lap, her eyes taking on the delicate pink of the petals before oozing onto her chin.
Inky black pools lay where our heroes had been, the paint staining everything it had touched. Prodded by the breath of the wind, the five splotches come together into one dark, pulsating mass. For a moment it begins to take a new shape, but the riot of color overwhelms it. Quivering as the last of its power is expended, the paint splashes to the ground and sinks slowly below the surface.
After a time, the stolen colors return as vibrant as they had ever been. The birds sing in the trees, the plants reach towards the sky, and nothing remains to mark their passage except a few crushed stems and trampled grass.
* * * * *
It is evening in the Valdalis Crossroads. The last of the day’s caravans have made the crossing and the day shift is finally headed home to their beds. Thumping down wearily into his desk chair, the captain of the guard allows himself to close his eyes for a moment. It’s not long before he’s snoring quietly with his chin on his chest. On the wall in front of him hangs a detailed map of Travace and its lands. It is a beautiful rendition and he has stared at it every day since he was posted here. As his breathing deepens into true sleep, the map’s paint begins to run. Slowly at first as if it had been put too close to a fire. Then in a torrent as every last drop pours to the floor, leaving a blank and blackened canvas behind.
The paint stills, moving not an inch as the captain shifts in his chair. The moment his snoring resumes, it flows across the wood racing for the slit of light visible beneath the door. Squeezing its pulsating mass through the crack it hurtles down the corridor and out into the night, becoming one more inky patch in a sea of darkness.
* * * * *
Now that color is fading, and art is coming to life you must ask yourself.
Who will you be?
Main Menu is where you can find details for New Players, more about the staff, and the logistical workings of Knight Realms. We give you the rundown on the organization from what it is to how to be a part of it, and everything you need for your first event. If you are a visitor to this site, this section will tell you what we are all about. Parents or guardians of Knight Realms youth members can find information in here as well.
Events tells you the When, Where, and How of the actual game events, be they the monthly weekend long sessions or the special In-Game and Out of Game functions.
Game Play is more about the game, and what goes into playing it - Role-Playing (Acting), Props (Weapons and Armor), and other useful information about what makes the game so much fun. The Rulebook (also in the upper right hand corner) is always available for information about how the game itself is played.
Community is where you can find the Photo Gallery, filled with event photos, movies, fan art and more. You can also access the official Forums where the Knight Realms community discusses a myriad of important and fun topics. In the Forums new members can ask questions and generic announcements are made here as well.
In-Game is where you can study up on the world of Arawyn, the fictional realm which serves as the back-drop for the adventure and drama of Knight Realms. The Baron's Manor contains the laws and structure of the Barony in which the game is set, while The Baronial Library is an archive of knowledge about the world of Arawyn - with the last of your guttering candle flame, delve into the laws, maps, people, and cultures, which color it all.
Resources contains downloads, the feedback form, as well as links to websites of interest to the Knight Realms community.
Finally, be sure to look around and have fun! Enjoy your stay!