LIVE ACTION ROLE PLAYING
New Jersey + Tri State Area - Stay on this website
Maryland + Mid Atlantic Area - Website TBA
Exercise your acting skills, either as one character all weekend long, or instead a wide range of characters! Also develop your real life social interaction skills and confidence!
Escape reality and become immersed in our fantasy world! Feel like you are the star of a
fantasy movie or novel and live out the experience of the adventure!
Chase or be chased by monsters! Search the enchanted woods or engage in epic war with monstrous hordes! Engage in active sport like activity and enjoy the beautiful outdoors!
Live Action Role-Playing is theatrical improv where the audience and the performers are one in the same. Larp is a more active version of tabletop role-playing.
Our game rules are designed to be both friendly to newer players and also solve the age old issue of level gap! Use your skills every brief rest so that you feel useful in every scenario!
Become part of our large and friendly community when you join Knight Realms! Meet, see and act with hundreds of new friends, whom all share a love of fantasy and gaming!
What is Knight Realms?
Knight Realms Explained
Knight Realms is a long-running campaign Live Action Roleplaying game based in a high fantasy world that mixes the use of magic with the mundane to create a unique setting. Utilizing our 200 acre site to its fullest, the game is a fully immersive 24 hour experience that drops the player characters into its ever-evolving story and pits them against monsters who would seek their downfall. With events every month, it is up to each player whether to be part of the story, or change the course of events!
The Knight Realms LARP rules allow for players to create the character they want to be. The game’s rules allow for a player to purchase multiple classes over the course of their lifetime, and so a player has near limitless options for creating their own unique identity.
As a lightest touch boffer LARP, Knight Realms provides its players with fast-paced, action packed combat scenarios that intertwine the dynamics of player teamwork and other obstacles that will challenge the players and leave them with memorable tales to tell around the table over a drink!
The Knight Realms community is welcoming and friendly, inclusive to players from all walks of life, and so we entreat you to join us and become part of the fantasy!
Peace Comes at a Cost
They had found not just any Djinn, but the same Djinn who granted a wish to the Count upon his death. As fortunate as it had been, the odds of this happening seemed incalculable and they wondered what mysterious forces were at play. Even so, here they were now face to face with the being, trapped inside an eroding temple.
“Tell me, would you wish to be freed from this doomed place?” The djinn pressed, tightening the grip on the large sack of baubles thrown across his back.
“Yes, I wish for our freedom!” Said Jestah Jack with great haste as stones fell threatening to injure them. As the words barely left his lips, the crumbling ruins melted away and everything turned pitch black, devoid of sound.
Light slowly began to return to the scene and their location was a calm quiet room lit with candles. Well decorated and noble, it was identified by some as the Count’s personal chambers. Close to the four-post bed, they appeared, Jestah Jack, Verity, Keladry, Lois, and Aleister. The Djinn was there too, and stood with the others at the foot of the Counts bed stand. “Two more wishes you all have before I disappear and scatter elsewhere on the world.” The Djinn looked down at the Count. “I imagine I know what your second wish is, but you will need to ask it of me, nonetheless.”
Lois did not want to squander this moment, for she knew how deceptive and unpredictable a Djinn could be. She knew that before all else, the grimm future for them needed to be diverted back to the right path. She thought for just a moment, remembering the plan, and then said aloud “I wish for Ammatoth to be returned to his prison under the inverted tower, thus freeing the count of his guardianship of it!”
The Djinn looked at her and nodded, “The task you wish for is no small wish to be granted, yet it is one I will happily grant nonetheless.” It closed its eyes as if seeming to focus and as it did, all within the room could see a release of tension wash over the Count’s sleeping body. A look of ease upon his face was apparent as a tensed brow softened and breathing seemed more smooth and relaxed.
They waited for the Count to stir and open his eyes, but after several moments this didn’t happen. “Perhaps we should let his Grace rest, before expecting as much from him” suggested Keladry.
But with that statement, the Djinn held a dour look on its face, one which everyone noticed. “What is it?” asked Verity to the Djinn.
The Djinn laid a gentle hand upon the base of the bed. “This man has been through much and for over a year now. His soul has been stretched thin and if he will ever awake, I could not say. This answer is only one that time can give to you” The Djinn paused thoughtfully and then added, “or you could wish it to be so with your final wish…”
There was a sigh of relief from many in the room, but the look on Aleister’s face was conflicting and a struggle was obviously taking place. “No” he said somberly. “It's not what he wanted.” The others looked startled and confused but Aleister continued. “The Counts first instinct was not to help himself, but to free this Djinn, to right the Duke’s wrong, to bring justice to an act of injustice. What’s the chances that the same Djinn crossed our paths again? It is nothing short of miraculous and we will not have this opportunity again. I refuse to believe that this is nothing short of fate and I would see the Count’s final wish be granted.” Aleister turned to the Djinn and addressed it very clearly, “I wish for you to be free of your curse and released from your prison!” The Djinn looked shocked, but as the wish was made, his grip on the bag loosened for the first time, letting it drop to the ground. The hissing mists surrounding him quickly disappeared as he transformed into a man dressed in rags.
The moment, which seemed like forever, was brief and the Djinn finally composed himself and stood, finding the words to speak. “What an unexpected thing! After over a thousand years in this prison and countless wishes granted, I had thought humanity to be wholly selfish in the grip of temptation.” The Djinn regarded his now mortal frame, barely recognizing himself as it had been so long, “I will need to start a new life, but it will be an adventure I welcome and I will appreciate this for as long as my now mortal life will allow me” The Djinn abruptly turned to walked away but before he exited the room he paused and turned to regard the Count. “You people have given me a new faith to grasp onto, I will not squander it. Your kindness will be paid back, one way or another, in this life or the next. Your Count is a good man, and I will wish the absolute best for him.” With that the Djinn closed his eyes and nodded solemnly in their direction before turning and walking out of their lives for seemingly the last time.
Knight Realms Details
Knight Realms - Travance
(Tri-State Area, NJ, NY, PA)
Knight Realms Travance is our home game which has been running since 1997. We own our own 200 acre site, which is also the home of the Sparta NJ Renaissance Festival! Click on the below links for more information about our game!
Camp Sacajawea - 844 White Lake Road, Sparta NJ 07871