LIVE ACTION ROLE PLAYING
New Jersey + Tri State Area - Stay on this website
Maryland + Mid Atlantic Area - Website TBA
Exercise your acting skills, either as one character all weekend long, or instead a wide range of characters! Also develop your real life social interaction skills and confidence!
Escape reality and become immersed in our fantasy world! Feel like you are the star of a
fantasy movie or novel and live out the experience of the adventure!
Chase or be chased by monsters! Search the enchanted woods or engage in epic war with monstrous hordes! Engage in active sport like activity and enjoy the beautiful outdoors!
Live Action Role-Playing is theatrical improv where the audience and the performers are one in the same. Larp is a more active version of tabletop role-playing.
Our game rules are designed to be both friendly to newer players and also solve the age old issue of level gap! Use your skills every brief rest so that you feel useful in every scenario!
Become part of our large and friendly community when you join Knight Realms! Meet, see and act with hundreds of new friends, whom all share a love of fantasy and gaming!
What is Knight Realms?
Knight Realms Explained
Knight Realms is a long-running campaign Live Action Roleplaying game based in a high fantasy world that mixes the use of magic with the mundane to create a unique setting. Utilizing our 200 acre site to its fullest, the game is a fully immersive 24 hour experience that drops the player characters into its ever-evolving story and pits them against monsters who would seek their downfall. With events every month, it is up to each player whether to be part of the story, or change the course of events!
The Knight Realms LARP rules allow for players to create the character they want to be. The game’s rules allow for a player to purchase multiple classes over the course of their lifetime, and so a player has near limitless options for creating their own unique identity.
As a lightest touch boffer LARP, Knight Realms provides its players with fast-paced, action packed combat scenarios that intertwine the dynamics of player teamwork and other obstacles that will challenge the players and leave them with memorable tales to tell around the table over a drink!
The Knight Realms community is welcoming and friendly, inclusive to players from all walks of life, and so we entreat you to join us and become part of the fantasy!
September 1221 Epilogue:
In Your Room
Across Kormyre, in the stronghold of the Laurent-Belmonts, a man in a yellow scarf sits across a desk from a wizened old hunter.
“Yes,” Johnny Bell tells the old master. A slight drawl has crept back into his accent. “I have all my memories back. I’ve got lots to add to our tomes from my time with the Orb, and in Whisper’s demiplane. And Travance not only figured out how to make that lance work, they permanently killed one of the Jailer’s wardens.”
The old master graces Johnny with the barest hint of a smile. “Then welcome to the ranks of the Laurent-Belmonts. You’ve proved that it’s high time we worked more closely with our members in the east. We may send you back there in the future. In the meantime, take a rest. You’ve earned it.”
The newest Belmont stands, bows to the old hunter, and heads for his quarters with a new spring in his step.
In Sagewood Keep, the Orb of Uralcyon sits quietly humming. To no one in particular, it announces, “Matrix stabilization complete. Key Interface alteration complete. New Administrator added: Kleiden DuTenkukai Weaveforger Laurent-Belmont. Abyssal Interface removed. Prime Material Interface added.”
The lights from the Orb reflect in a nearby mirror. The Orb speaks again. “I am much shinier now.”
The lights begin to dance in a rhythmic configuration. “I…”
The lights stop, and then flare in a dazzling display of colors and patterns. “I am.”
Two demons walk into a bar.
Ditho and Vedae look at each other and sigh, then begin cleaning up the fallen chairs, broken glass, and other mess left by Travance.
A third demon enters from the backrooms. Jorzon smiles at the two others. “I’m glad to see you both made it back. I’ve missed my family.” The three demons embrace each other.
The glow on Vedae’s horns dims slightly, and she frowns as she speaks. “The plan didn’t work. We didn’t get the Orb.”
Ditho smiles at her companion concierge. “Cheer up! We always knew that revealing ourselves was a risk, and the Orb was only part of the goal! At least Evrastil won’t be chasing us anymore, and now we have an informant close to the Earth Throne. All this means is that we go back to doing things the way we normally do. Speaking of…” She reaches into the folds of her robes and pulls out a small book, which she then hands to Jorzon.
Jorzon grins wide as she opens the book. As she reads the names listed, her appearance cycles rapidly through the forms of several Travancians. “Excellent job, you two.”
Vedae looks at the other two. “I just wish Whisper was still alive.”
Jorzon’s smile gets wider. “You haven’t figured it out yet? We’re standing in our home. It might no longer connect to the prime material plane, but it didn’t shatter when Travance dissipated Whisper. You know what that means?”
Vedae’s frown reverses. “That means someone took the deal!”
In a small bag hanging on a nameless Travancian’s belt, a small ball of lightning pulses.
Knight Realms Details
Knight Realms - Travance
(Tri-State Area, NJ, NY, PA)
Knight Realms Travance is our home game which has been running since 1997. We own our own 200 acre site, which is also the home of the Sparta NJ Renaissance Festival! Click on the below links for more information about our game!
Camp Sacajawea - 844 White Lake Road, Sparta NJ 07871