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Exercise your acting skills, either as one character all weekend long, or instead a wide range of characters! Also develop your real life social interaction skills and confidence! 


Escape reality and become immersed in our fantasy world! Feel like you are the star of a 

fantasy movie or novel and live out the experience of the adventure! 


Chase or be chased by monsters! Search the enchanted woods or engage in epic war with monstrous hordes! Engage in active sport like activity and enjoy the beautiful outdoors! 


Live Action Role-Playing is theatrical improv where the audience and the performers are one in the same.  Larp is a more active version of tabletop role-playing. 


Our game rules are designed to be both friendly to newer players and also solve the age old issue of level gap!  Use your skills every brief rest so that you feel useful in every scenario! 


Become part of our large and friendly community when you join Knight Realms! Meet, see and act with hundreds of new friends, whom all share a love of fantasy and gaming!  

What is Knight Realms?

Knight Realms Explained

Knight Realms is a long-running campaign Live Action Roleplaying game based in a high fantasy world that mixes the use of magic with the mundane to create a unique setting.  Utilizing our 200 acre site to its fullest, the game is a fully immersive 24 hour experience that drops the player characters into its ever-evolving story and pits them against monsters who would seek their downfall.  With events every month, it is up to each player whether to be part of the story, or change the course of events!

The Knight Realms LARP rules allow for players to create the character they want to be.  The game’s rules allow for a player to purchase multiple classes over the course of their lifetime, and so a player has near limitless options for creating their own unique identity.

As a lightest touch boffer LARP, Knight Realms provides its players with fast-paced, action packed combat scenarios that intertwine the dynamics of player teamwork and other obstacles that will challenge the players and leave them with memorable tales to tell around the table over a drink!

The Knight Realms community is welcoming and friendly, inclusive to players from all walks of life, and so we entreat you to join us and become part of the fantasy!


Knight Realms Gallery


May 2023 Epilogue

Long ago, Eremaeus the World Shaper left behind a tool of his work deep in the ground, a shard of creation. Forgotten for so long, it lay untouched, sinking deeper. In time it fell to Ennesai, the plane of Air, then down even deeper to Auralon. From there it sank through the icy depths down deeper to Darketol. Eventually sinking even through the hardened earth it plunged into Valkenar, where it began to awaken from its heat. By the time the shard entered the Abyss, it was self-aware. In the abyss it continued even farther, always downward. Ozmandias’ long journey had stretched out his form, but he found rest finally on the underside of Ahmun’zur. Ages passed and he gained more and more power. Eventually, other beings, these demons, came down to visit him. He snuffed out some and consumed many, but others groveled at his immense size and awakened something in him. He delighted in their worship and granted them portions of his power as long as they stayed devoted to him. Their obedience eventually became true devotion, and his primordial message of oblivion refined into an ideal that sparked faith that he alone could carry out that task.

Ozmandias in his true form is a scaled serpent miles long, but his form makes it impossible to enter into conversations with most beings so he makes avatars to do so. At first these avatars were grotesque and demonic as to relate to the forms of the beings who came to him. However recently his avatars have become more humanoid, with merely a pair of horns to show his infernal nature. Urzlah took notice of this. Urzlah hated the mortals of Arawyn. Ozmandias’ overseer was ever obedient, and so he carried his Lord's message to the world above. A select few mortals inspired the same devotion that he had, but even more rejected it. Still Ozmandias persisted, for he wanted to reveal himself to them. When many who had apparently feigned devotion began to reveal their true colors and work against Ozmandias, Urzlah had seen enough. These mortals were not to be trusted, and his master would see. He would destroy them for him, and then all would be as it once was.


Deep under the lowest island of the Abyss, Ozmandias’ form clung to the rock while surveying Urzlah’s demise in Travance. Urzlah had turned his back on Ozmandias’ will, his devotion perverted by his demonic nature. The demon above didn’t even take Ozmandias’ divine demonic servants, instead calling others who hated the mortals alongside him. Ozmandias had come to love these mortals, even if they knew only fear of him. The great serpent let go of the rock, and continued plunging down forever more into the void. In that moment he took the first step away from the demons, and toward something unknown.


Ebrax limped and moaned as he approached his master. “I am sorry master, there were these men who found me before I could take the soul gem…” Larlak waved a hand creating a field of silence around the imp and continued to gaze into the polished obsidian sphere. The imp continued feebly in attempts to make excuses for a short time before it realized his master could not even hear him. He limped closer looking into the ball, but saw nothing himself.

“Pack up our essentials, the safety of this demiplane seems to be compromised.”

Ebrax began immediately placing tomes and scrolls into chests and cases, but called out “Where will we go master?”

Larlak stood from the scrying ball, picked it up and walked over to a chest covered in runes. He recited a series of 13 phrases before the runes went dim and the chest opened itself. He placed the ball in the chest next to a large key, before touching the key briefly. “Back to where it all started.” Larlak said, before beginning the series of phrases in reverse to close the chest and rearm the runes once more.

“To Allune, master?” the imp said.

“No, back underneath the Ashguard Mountains. It is time to awaken the Dread Lords, and reclaim my keys and soul gems.“




Knight Realms Details

Knight Realms - Travance

(Tri-State Area, NJ, NY, PA) 

Knight Realms Travance is our home game which has been running since 1997. We own our own 200 acre site, which is also the home of the Sparta NJ Renaissance Festival! Click on the below links for more information about our game!

Camp Sacajawea - 251 White Lake Road, Sparta NJ 07871

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