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LIVE ACTION ROLE PLAYING
 
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SERVICES

ACTING

Exercise your acting skills, either as one character all weekend long, or instead a wide range of characters! Also develop your real life social interaction skills and confidence! 

IMMERSION

Escape reality and become immersed in our fantasy world! Feel like you are the star of a 

fantasy movie or novel and live out the experience of the adventure! 

EXERCISE

Chase or be chased by monsters! Search the enchanted woods or engage in epic war with monstrous hordes! Engage in active sport like activity and enjoy the beautiful outdoors! 

LARP

Live Action Role-Playing is theatrical improv where the audience and the performers are one in the same.  Larp is a more active version of tabletop role-playing. 

GAMING

Our game rules are designed to be both friendly to newer players and also solve the age old issue of level gap!  Use your skills every brief rest so that you feel useful in every scenario! 

COMMUNITY

Become part of our large and friendly community when you join Knight Realms! Meet, see and act with hundreds of new friends, whom all share a love of fantasy and gaming!  

What is Knight Realms?

Knight Realms Explained

Knight Realms is a long-running campaign Live Action Roleplaying game based in a high fantasy world that mixes the use of magic with the mundane to create a unique setting.  Utilizing our 200 acre site to its fullest, the game is a fully immersive 24 hour experience that drops the player characters into its ever-evolving story and pits them against monsters who would seek their downfall.  With events every month, it is up to each player whether to be part of the story, or change the course of events!

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The Knight Realms LARP rules allow for players to create the character they want to be.  The game’s rules allow for a player to purchase multiple classes over the course of their lifetime, and so a player has near limitless options for creating their own unique identity.

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As a lightest touch boffer LARP, Knight Realms provides its players with fast-paced, action packed combat scenarios that intertwine the dynamics of player teamwork and other obstacles that will challenge the players and leave them with memorable tales to tell around the table over a drink!

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The Knight Realms community is welcoming and friendly, inclusive to players from all walks of life, and so we entreat you to join us and become part of the fantasy!

OUR WORK

Knight Realms Gallery

ABOUT US

February 2024 Epilogue

It took time, as anything worth doing will; but finally, after many days of dedicated work, the Blight has been cleansed from the lands of the Proper. The sickly vines that once regrew at unnatural speed when cut or burned now withered, without their creator’s power to fuel them, and took little effort to clear away. More difficult was the task of culling the various Blighted creatures that had either invaded or been infected over the last month. Over time, however, those too were finally taken down. The final task, of course, involved clearing away the general feeling, the clinging miasma, that hung in the air long after the vines and creatures had been destroyed. But through the dedication of those practiced in such things, even this residual aberrant power was eventually cleared, and the grounds of the Proper thrived again, unseasonably so despite the chill weather. The influence of the many Groves maintained throughout the grounds radiating pure Primal energy, caused early flower blooms, the return of healthy wildlife, and a crisp, clean wind blew from the lake to the Inn, leaving a sense of satisfaction in its wake.

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In the Grove, across from the Inn, faint lights twinkled on branches and in the ground, where six presences gathered. Five of those appeared in the forms of various animals, though each multiple at once, such as the small fox with rabbit ears and raven feathers, or the owl with a snakescale belly. The last was more humanoid in form, though with bark instead of skin, and he lounged next to the tree while the others gathered round.

“Well, they kept their word and showed their claws! I’m pleased to see that! But what about all of you? This isn’t your home, you know. Your Tree is far away from here. It needs protecting too.”

The fox padded forward. “You’re right of course. Between hiding from the Claws and then staying here, we’ve been away from our home for far too long. We should go home, but the people here need us.”

“They need the Aspects, yes, but does that mean you?” Firin shrugged, and placed his hands behind his head as he lay back on the ground.

The five looked around at each other, contemplating the meaning of the Spirit’s words. After a moment of stunned silence, Firin sighed and reached over to place a hand on the tree, and whispered “awaken.” Five new motes of light drifted down from the boughs. They landed in front of each of the Aspects, and then grew and coalesced into identical forms. The Aspects looked at their new counterparts and joy radiated outward from the gathering.

“This is wonderful!” The fox exclaimed, prancing in delight with the new fox that looked just like them. “We knew you had to be here, but you just hadn’t come out yet. We have so much to tell you before we go home.”

“There is no need, we know it all,” the other fox responded with a smile. “After all, we are all extensions of Arawyn, and through him, and through your time here, we know all that you know, and we have become as you in every way. We are the same beings, and we can carry on just as you would have done. Only now, this really is our home, and we’ll all be connected forever. You’ll know what we know, learn what we learn. And together we can make sure nothing like this happens again.”

The five and five still spoke long into the night, long after Firin had gone back to sleep within the soil. Until finally one group faded away, beginning the long journey back to their own home, their own Grove, leaving the Aspects of Travance to watch and protect the land.

*

Far from Travance, the swarm flies. Buzzing, stinging, putrid insects of myriad forms, in a cloud flowing through the sky. They meet another, coming on the wind from another direction, and they mingle, and chitter, until it is one enormous indistinguishable whole. And then the swarm disperses, in all directions, no two insects going in the same direction, spreading, for some unknowable purpose…

Knight Realms Details

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Knight Realms - Travance

(Tri-State Area, NJ, NY, PA) 

Knight Realms Travance is our home game which has been running since 1997. We own our own 200 acre site, which is also the home of the Sparta NJ Renaissance Festival! Click on the below links for more information about our game!
 

Camp Sacajawea - 251 White Lake Road, Sparta NJ 07871

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CONTACT
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