A LARP for the New Jersey, New York, and Pennsylvania Tri-State Area
Who will you be?™
Knight Realms is a Live Action Role-Playing Game (also known as a "LARP") that involves both action (live mock combat, using padded "boffer" weapons) and atmosphere (acting focusing on drama, personal interactions, and other social activity). We are based at our own land in Sparta, New Jersey, with a player base that extends into the New York and Pennsylvania areas, and around the world.
Epilogue for March 2020
One after another the heroes slid down the chute into the temple. To whom this place was dedicated had long since been forgotten, and instead became the lair of a villainous beholder. The room had torches lining the walls, and the wind rushing down the tunnel into the chamber blew up against the metallic chimes hanging from the ceiling, creating an eerie and uncomfortable melody that echoes throughout. The torches were dimming, having been left unkempt it seemed. Whoever had lived here was no longer tending to it.
Led by the plucky adventurous hunter, Hudson, the heroes krept into the chamber, hoping to get a glimpse of where their prey had been hiding. Skeletal bodies littered the floor, coated in a thin sheet of dust that was kicked up with each step.
“There in the dark! I think I see something!” He shouted back to the party. He reached into his pouch and pulled a small orb. He tossed the mystical object into the darkness where it smacked onto the ground, adhering to its position and immediately ignited in a soft purple light. There, revealed by the adventurer’s device, was the creature they had sought after! Except, the beholder was slain. Tooth and claw marks covered the aberrant beast’s body, as if some horrid animal had taken the kill from them.
Bewildered, Hudson inched forward, closer and closer until he started to notice something strange.
“I think…” he stumbled on his words and looked back at his party, “I think… something is moving inside?”
The heroes called to him not to go further, but the mystery and curiosity drove him further. He unsheathed his sword and held it at the ready. He drew close enough to the body to touch it. With his sword in hand, he prodded at the corpse, puncturing its flesh.
Regret washed over his whole body when the creature erupted into hundreds of tiny beholders that swarmed around him like a tornado. In a brilliant flash of blue energy blazing all around him, he was gone.
And following his death, the children of the beholder turned their gazes to the heroes of Travance, still trapped within the temple.
* * * * * * * * *
An Elven paladin and human sorcerer were sitting in the room of a manor, pouring over documents and maps discussing visions and plans and wishes. The uncertainty was clouding the room and frustrations were growing while they struggled to work out a plan to deal with their predicament. In the midst of his sentence, the paladin fell silent and to the floor, long enough for the sorcerer to get to him and call to the guards outside for aid. It wasn’t long before the elf had come to, but now with a desperation in his voice.
“You must go now!” The paladin composed himself, “He has completed the doorway and marches his army! Muster the town and close the Gates!”
The sorcerer had heard the paladins visions before and knew what was coming to pass. There was no time to waste, and so he left the paladin and jumped through a portal into Travance.
The heroes had just retrieved the Temporal Powercore from the Beholder’s lair and were charging the power of the Gates of Passage. The heroes rallied to make a daring assault with only the moment’s notice to destroy the Gates of Passage in Althawine that had just been completed. Duke Balliol could not be permitted to march his army anywhere beyond his own borders.
The dialed the location and powered up the Gate only to hear an unusual voice call out.
Althawine gate is closed and locked down. Althawine gate is closed and locked down. Althawine gate is closed and locked down…. Initiating MasterGate protocol. MasterGate protocol initiated. Activating Mastergate Override…. … … Althawine gate is now open and available. Althawine gate is now open and available…
The doorway opened and the heroes rushed through immediately met by a standing battalion of the Duke’s forces. The heroes hammered against them while others quickly set out to preparing a series of bombs. The attack was so fast and so skilled, the enemy didn’t even have a chance to call for reinforcements before Travance was already calling for their retreat.
The Battalion commander gave chase toward the gate but the doorway had closed before he could reach it. He called out for his soldiers to re-rally and continue the preparations, until he turned to his left and saw what the real goal was all too late.
Without a chance to call for a retreat, the Althawine Gates of Passage exploded into a brilliant display of rocketing stone, metal, and fire.
Main Menu is where you can find details for New Players, more about the staff, and the logistical workings of Knight Realms. We give you the rundown on the organization from what it is to how to be a part of it, and everything you need for your first event. If you are a visitor to this site, this section will tell you what we are all about. Parents or guardians of Knight Realms youth members can find information in here as well.
Events tells you the When, Where, and How of the actual game events, be they the monthly weekend long sessions or the special In-Game and Out of Game functions.
Game Play is more about the game, and what goes into playing it - Role-Playing (Acting), Props (Weapons and Armor), and other useful information about what makes the game so much fun. The Rulebook (also in the upper right hand corner) is always available for information about how the game itself is played.
Community is where you can find the Photo Gallery, filled with event photos, movies, fan art and more. You can also access the official Forums where the Knight Realms community discusses a myriad of important and fun topics. In the Forums new members can ask questions and generic announcements are made here as well.
In-Game is where you can study up on the world of Arawyn, the fictional realm which serves as the back-drop for the adventure and drama of Knight Realms. The Baron's Manor contains the laws and structure of the Barony in which the game is set, while The Baronial Library is an archive of knowledge about the world of Arawyn - with the last of your guttering candle flame, delve into the laws, maps, people, and cultures, which color it all.
Resources contains downloads, the feedback form, as well as links to websites of interest to the Knight Realms community.
Finally, be sure to look around and have fun! Enjoy your stay!